Heute ist ein neues Update für Joint Operation und auch für Escalation erschienen.
Das Update findet ihr wie immer in unserer Downloadsektion unter Updates
Version Update: Joint Ops: Typhoon Rising
# Fixed a bug that caused players to get stuck in the jumping animation
# Fixed a bug that caused rounds on the clients to look like they were falling short
# NovaWorld games now sort correctly.
# Sound effects slider in the menus now effects the menu sound effects
# Text is now spaced correctly on certain resolutions
# Fixed scoring on the PSP takeovers
# All vehicles now respawn correctly
# Fixed bug that caused crashes on very large NILE project files
# Fixed chopper spinning while still on the ground
# Respawning in games with PSP now use the smart spawning method
# Fixed a bug that causes reflections to not turn on
# Improved overall stability
# Players can now kill themselves with their own explosives.
# Fixed delayed dry fire sounds
# Fixed respawning issue with players that leave the game attached to the drivers seat
# Claymores no longer fall through objects
# Claymores no longer display on their side while on an object
# Fixed map loading crash
# Fixed volume setting on dry fire sound effect
# Added vehicle tumbling sounds
# Added correct message for when players run over civilians
# Reversing sounds for vehicles are now pitching correctly
# Target designator now makes a sound when used in training missions
# Fixed a waypoint named “null”
# Players can now cycle through their weapons when using the mouse wheel to scroll
# Fixed two inconsistencies with the player loadout and training missions
# Player can now mute other players via the commanders interface
# “Free Look” and “Scope Toggle” now display as yellow if more than one function is assigned to them
# Host Message and Server Name are now updating correctly when the host uses serve only.
# The King of the Hill time limit will no longer be set to zero if left blank
# Squad chat is no longer available in LAN games.
# Trying to reload when you die in a training mission no longer removes the players weapon when they restart
# / now shows a conflict when other actions are assigned to it.
# Fixed bug with tapping the Hot Swap key as a Medic
# Fixed four bugs in the Stinger Training mission
# Fixed two bugs in the Machine Gun Training mission
# Fixed a bug on the Twin Isle map
# Added the E brake functionality to the Land vehicle training mission loadscreen
# Fixed a bug with the Iris Jade loadscreen
# Adjusted the muzzle effects from the BTR-80 to be less obtrusive
# Fixed the dry fire delay on all weapons
# Fixed two bugs where an object was set to give off the wrong particle effects
# Fixed a stutter with the M60 mounted on the Zodiac movement.
# Fixed bug that allowed multiple instance to open. Exceptions have been made for /serveonly flag.
# Fixed bug with Mouse sensitivity/Player save file
# Fixed bug that caused decorations to be ini’ted as organics. Caused mis-synchs.
# Fixed a bug that caused weapons to remain after dying.
# Fixed a bug that caused vehicles to stop spawning when they were destroyed in water
Version Update: Escalation
* Fixed Tank Reticule movement
* Fixed front wheel of dirt bike from clipping through the top of the fender
* Fixed bug that caused overheating effects on the tank to not display
* Stryker, BTR-80 and Base Defense Guns now are aligned correctly
* Anti-Tank Mines now render right-side up while on objects
* Javelin now takes correct path to it’s target
* Fixed two bugs in the Motorcycle Training mission
* Fixed a bug with the Javelin training mission
* Removed an extra plane of geometry that did not need to be there
* Fixed a bug that caused inappropriate menus to display in the armory screen.


