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Well it seems that IGN did not like Team Sabre. Some of the points are valid I have to say but ????
IGN wrote:
Actually, the game is only semi-open-ended. If you stray too far from the path of your objective, HQ will ask you what's up and request you go back. You have about 5-10 seconds to get back on track. If you do not, the mission automatically ends. There were many times when I wanted to get up on a ridge to scan the area with my scope, as I figure most elite soldiers would want to do when walking through a canyon that's probably dotted with hostiles. But time and again, I found myself having to run back in order to prevent the "Mission Failed" screen from appearing.
I have to agree with this but it is nothing new. I commented way back when BHD came out that I did not like this. Okay in real life its a team effort but I enjoyed being a bit of a renigade in previous versions of DF. You would go up high or whatever and take out a lot of the AI before proceeding back to your mission. I reckon Nova implemented this strategy so that they could control the action more so that the AI looks as though it was doing a better job. I hope they ditch this for JO.
IGN wrote:
One of the primary faults of Black Hawk Down was the lackluster enemy and teammate AI. They didn't take much evasive action, didn't aim very well, and didn't attack with a sufficient degree of self-preservation. However, these problems were mitigated by the immediacy of the enemy—meaning, the AI didn't have enough opportunity to show its flaws.
This criticism always annoys me. The punk that played the game probably went through the missions in easy mode ( yes you can alter it ). Its quite hard to complete some missions which is what AI are supposed to do. AI in 2004 are by no means perfected and I do not think Nova's products are any worse than any other FPS I have played. Many games include BF1942 have far worse AI than Nova so it puzzles me why the gaming press always pick on Nova,s AI.
IGN wrote:
Another problem with adapting the BHD style to an open-ended universe was the length and depth of my sight lines when coupled with a complete lack of scope drift. Armed with a PSG1, a semi-auto sniper rifle with a massive scope and about 200 rounds of ammo, I was virtually unstoppable.
So what ???? DF is for fun and it gives this out in buckets. Realism is for nerds and geeks who have no lives. DF is for people who probably enjoy life and like a laugh. Leave realism to others. Operation Flashpoint was realistic but it was " utter pants " to play. Ive had more fun playing with Domino,s than so called Realistic FPS games.
IGN wrote:
Another problem that makes previous irritants genuinely frustrating is all the quality military games that have come out in the past year, from Call of Duty to BF1942: Secret Weapons of WWII and Commandoes III, we've seen how entertaining challenging AI can be,
Is this reviewer real ???? Well Mr McNamara the only way I can get any fun out of BF1942 and its " challenging AI " is by ramping up the teams to 400 per side. BF1942 has one of the lamest AI's I have ever seen. I completed all the SP maps in one afternoon. Where is the entertainment in that ???
IGN wrote:
There were a few times when I had to travel on foot because the vehicle (which is on rails) would proceed to go suicidally through a shooting gallery. The vehicle itself would never explode,
Yeah Yeah we know all about this. Thats why we are all looking forward to Joint Operations. Its old news bud.
IGN wrote:
As with Black Hawk Down, multiplayer is the saving grace. Although longer sight lines give you a huge advantage against AI that varies from underwhelming to retarded, the openness of the terrain tends to balance things out when you're facing real people.
At last the man has some common sense. This is what BHD & TS is all about. They are probably the most fluid MP FPS games there are to play on line.
IGN wrote:
Basically what you're getting here is some fun, diverting online and LAN multiplayer for $19.99 (for the expansion pack alone, not the full package including Black Hawk Down). The lack of controllable vehicles is a downside, but you also get dozens of maps that can be tons o' fun with enough people. The longer sight lines make for more challenging gameplay, and the large servers allow a dynamic that makes every round a different experience. The single player game, however...it needs work.
For $19.99 Team Sabre is a bargain. You could not even take a family of four for a meal to McDonald's nowadays whearas Team Sabre will provide months of entertainment until it dies a death when Joint Operations is released. As for " The single player game, however...it needs work. " Well please show me a game that does not because the " perfect " AI at this moment in time does not exist.
You can read the whole review [ HERE ]. |
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