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geschrieben am 2005-09-14 07:45:39 von
Whiteknight
Hinweis zum Mod v4.0:
Please note this is not the WCC Mod! From Version 3.0 I´ve added more air assets and an extra two bots per map (32 from 30), this has stretched the stability boundaries on somewhat as I expected patch 1.03 to be released by now. Anyhow please accept profuse apologies for the less than pristine coding we all have to live with that is beyond my control General Changes.
Tanks given increased armour and more power to it´s main gun
- Tank gun velocity increased, look out choppers.
- Artillery now has 7 rounds per bombardment
- CWIZ and Bomber bugs fixed, does not cause CTD anymore.
- Bots using air transport choppers features heavily in a few maps
- Increase ticket counts Fushe Pass
- Now works in COOP multiplayer
- Fixed faulty bot spawn point at gazebo
- One bomber & one Fighter each side.
- Improved airlift from airfield capability Strike_at_karkand: US light forces airlift in to hold Karkand as best they can. * US forces now go in by UH60 airlift only
- No ground vehicles for US
- No artillery
- A few jeeps only for MEC
- US forces have only light troops, no Engineers or AT
- MEC home bases relocated Known Bugs
- At start, some airlifted bots drop off the mesh and die, a small bug but I felt it worth the sacrifice Dalian Plant: Slightly better emphasis on air power as well as improved ability for any side to recover via airlift capability.
- MEC & CHINA vs US
- Bomber aircraft added to both sides
- Extra transport helo given to Chinese Zatar Wetlands: The battle moves more to the air along with better airlift capability for any side losing badly. * MEC & CHINA vs US
- US carrier now in use, 1 x F15, 3 x UH 60, 1 x UHZ1
- US Airfield is now Chinese airfield but can be captered
- Bomber aircraft added Songhua_Stalemate: The fog returns by popular demand.
- V3 map and assets but with fog re-introduced. Sharqi Peninsula: This is now more of an infantry map then ever before but with just enough vehicles to keep it interesting * MEC vs CHINA
- A few ground vehicles removed, only one HT each side and one AAV for china
- AA weapons removed to give attack choppers some survivabilty Gulf of Oman
- Reworked from the ground up for play balance using as much of the mesh as possible. The way I now like it, some of everything. Known Bugs
- If all the capturable CP´s are taken the game will crash