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- Added a smaller wedge to incoming sniper shots (Able to find snipers easier)
- Added a filter to the menu screen so servers that are not compatible are grayed out and unable to join them.
- Added more filters to the game list in the NovaWorld menu.
- Fixed bug in vehicle re-spawning that caused them to face the incorrect direction
- Fixed bug that caused certain vehicle spawn points to spawn way too many vehicles.
- Fixed bug with ATV's not being able to exit the water correctly.
Several some more map bugs and cleanup.
- Added optimizations to player models.
- Fixed several map bugs.
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Eine kürzlich verfasste Studie eines amerikanischen Kinderkrankenhauses und der Universitätsklinik in Zürich hat ergeben, dass immer mehr Kinder und Jugendliche, auch Erwachsene, welche vor Computern etc. sitzen zur "fettleibigkeit" neigen....
Kommentar:"Also mich hat es dann wohl auch erwischt!"
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ganz schön teure angelegenheit, aber schaut selber
*Silver package (30 to 49 slots) at $4.00 per slot
*Gold package ( 50 to 100 slots) at $3.50 USD per slot.
*Platinum Package (101-150 slots) at $3.00 USD per slot.
mehr infos und alles weitere findet ihr auf https://servers.novaworld.com/www/index.asp |
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es wird cheatern erschwert, durch den wechsel des cd-keys wieder da weiter machen zu können, wo sie aufhören mussten!
durch ein neues verfahren, erstellt punkbuster von cheatern eine sogenannte "hardware id".
wenn ihr key jetzt gesperrt wird und sie sich einen neuen key (durch kauf eines neuen spiels) besorgt haben, hat punkbuster aber immer noch die "hardware id" des cheaters und dieser wird dann trotzdem auf allen punkbuster servern gebannt sein! einizige ausnahme, durch ändern der hardware bekommt er eine neue "id" |
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http://www.ngz-server.de/
Basis Hardware AMD XP 2000+ / 256 MB Ram / 40 GB HDD , inkl. 100 GB Traffic Best IP 49 Euro monatlich
Hardware Upgrades
AMD XP 2500+ / 512 MB Ram / 80 GB HDD + 30,00 Euro /monatlich
AMD XP 2800+ / 512 MB Ram / 80 GB HDD + 40,00 Euro /monatlich
Intel P4 2800 HT / 512 MB Ram / 80 GB HDD + 40,00 Euro /monatlich
AMD Dual MP 2600+ / 512 MB Ram / 80GB HDD + 100,00 Euro /monatlich
Intel Dual Xeon 2400 / 512 MB Ram / 80 GB HDD + 140,00 Euro /monatlich
Traffic Pakete
inkl. 250 GB Traffic Best IP + 20,00 Euro /monatlich
inkl. 500 GB Traffic Best IP + 40,00 Euro /monatlich
inkl. 1000 GB Traffic Best IP + 90,00 Euro /monatlich
Extra Traffic 0,59 Euro pro GB
Setup einmalig 149 Euro(1 Monate Mindestvertragslaufzeit), 99 Euro (6 Monate Mindestvertragslaufzeit), 49 Euro (12 Monate Mindestvertragslaufzeit), 0 (24 Monate Mindestvertragslaufzeit)
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Einen Weltrekord der ganz besonderen Art konnte jetzt der Taktikshooter Joint Operations:Typhoon Rising knacken. Wie NovaLogic bekannt gegeben hat, loggten sich am letzten Samstag stolze 160 Spieler auf den iGames World Record Server ein und spielten gemeinsam bzw. gegeneinander eine einzelne Partie. Dies stellt die höchste Anzahl an gleichzeitig aktiven Spielern bei einem Online-Shooter dar. Ob man diese erstaunliche Marke nochmals übertreffen kann, bleibt jedoch noch abzuwarten |
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wer bei dem wettbewerb um die beste joint ops fan seite mitmachen möchte kann dies jetzt tun!
anmeldung: http://www.jointopsthegame.com/signup/
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WANTED: BEST OF THE BEST JOINT OPS FANSITES!
Sign up your fansite today at www.jointopsthegame.com!
Calabasas, CA — 7/1/2004 – NovaLogic today announced that the search for the best Joint Operations: Typhoon Rising Fan Site in the US has begun! Entries are being accepted at www.jointopsthegame.com/signup. The last date for entries is July 31 st, 2004.
A check for $500 is up for grabs for the first place winner, as well as other prizes including signed copies of the game, posters and exclusive Joint Ops merchandise. All fan sites entered in the contest will also be up for a special Community Award, as voted by NovaWorld community members World Wide.
Websites will be judged on originality, design layout, functionality and content. Full rules and regulations, along with the web design kit, are available from www.jointopsthegame.com. All winners will be announced in early August and their sites will be given full recognition as ‘Official Joint Ops Web Sites’, with special logos and promotion on www.novalogic.com and www.novaworld.com.
Set in Indonesia in the near future, Joint Ops is the largest multiplayer Modern Combat FPS game ever released. Developed using NovaLogic’s enhanced Black Hawk™ engine, with superior multiplayer technology, Joint Ops lets gamers play revolutionary 150 player games, across vast terrains online over NovaWorld.
Joint Operations: Typhoon Rising is in stores nowon PC CD ROM. For more information on the game, or to download the Web Design Kit, visit the Joint Ops web site: www.jointopsthegame.com . |
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in den US hat sich Joint Ops schon in die verkaufs top ten geschlagen und auch battlefield schon hinter sich gelasen!
1. Harry Potter & The Prisoner Of Azkaban - Electronic Arts $29
2. City Of Heroes - NCsoft $46
3. Joint Operations: Typhoon Rising - NovaLogic $38
4. Rise Of Nations - Microsoft $35
5. Far Cry - Ubisoft $39
6. Battlefield Vietnam - Electronic Arts $38
7. MS Flight Simulator 2004: Century Of Flight - Microsoft $40
8. MS Age Of Mythology - Microsoft $32
9. Star Wars: Knights Of The Old Republic - LucasArts $28
10. The Sims: Superstar Expansion Pack - Electronic Arts $22 |
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Kürzlich erreichte mich die dringliche Nachricht, dass auch unser guter, alter Beelze wieder an Bord ist !
Dann herzlich willkommen zurück !
edit by Beelze:
schön wieder dabei zu sein  |
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Joint Operations: Typhoon Rising (PC)
Publisher: NovaLogic Developer: NovaLogic
Genre: First-Person Shooter Release Date: 06/15/2004
ESRB: Teen More Info on this Game
By Tom Chick | June 22, 2004
Surprise, surprise! Novalogic does multiplayer shooting better than you'd expect.
Reader Rating: N/A
(Not rated)
» How Our Ratings Work Rate This Game Select 1 - Poor 2 - Fair 3 - Good 4 - Great 5 - Outstanding
» Discuss this Game in the Forums
Pros Cons
Great game design; huge maps with lots of personality; well-integrated vehicles. Some bad physics; occasional glitches that need to be patched.
AdvertisementOnce you've played Planetside, Unreal Tournament 2004, and Battlefield: Vietnam, it's hard to imagine epic scale, multiplayer, team-based first-person shooters with vehicles have much left to offer. After these superlative games, maybe it's time to just go ahead and close the book. So when Novalogic politely coughs, raises a finger, and offers something called Joint Operations, the inclination is to pat the company on the head and say, "Yes, well, that's very nice, maybe we'll take a look at your little game as well."
And, perhaps this tendency to underrate Novalogic, which was often justified until the release of Black Hawk Down, is working in its favor. Because in spite of some glitches, Joint Operations is a cleverly designed and solidly executed game that does many things better than the competition. Who'd have thought Novalogic would get it all so dead-on right? This may not be the last word on multiplayer shooters, but it's clearly one of the best.
Baby, You Can Fly My Helicopter
One of the most striking things about Joint Operations is the way it carefully incorporates vehicles as a balanced element that drives the game but doesn't run away with it. The priority is still getting boots on the ground. Unlike Unreal Tournament 2004 or the Battlefield games, where the vehicles are basically coveted weapons, here they're a nexus for teamwork.
Because the maps are so large and the fighting is often concentrated in very specific areas, vehicles are an important part of getting to where the action is (this is especially true on island maps, where almost all of Joint Operations' elements fall so neatly into place). Because every passenger tends to add firepower by letting them shoot out the windows, there's an incentive to wait until people join you rather than just running off on your own. Vehicles are either frail or very slow, so they don't run roughshod over the gameplay. To counterbalance that, there are plenty of them and they respawn quickly. In the core mode, called "Advance and Secure," the farther you push a team back, the closer they're driven to the base where their vehicles are kept. It's one of Joint Operations' many subtle balancing tricks.
A view to a village.
However, most of the game's glitches seem to be related to the vehicles, which are the most ambitious addition since Black Hawk Down. Also, the vehicles' physics are really awful. For instance, you can slam cars into trees with impunity, racing over hills with abandon. There is none of the learning curve or skill that made Battlefield's helicopters so gratifying to fly. Instead, they're simply hovercars with a few clumsy helicopter-ish properties tacked on, such as the way they balloon upwards when they stop. This means the best way to land isn't to land, but to slam nose-first into the dirt like a runner diving for home plate. But at least you have to land; there are no parachutes, so you don't get any of the stupid paratrooper shenanigans that Electronic Arts refuses to fix in its Battlefield games.
You Are Here
Joint Operations' Advance and Secure is probably the best-designed team game yet. Like Planetside and Unreal Tournament 2004's "Onslaught" mode, the action is always focused between defense and attack points, so there's none of Battlefield's porous, free-ranging battlefields. There are also none of Planetside's esoteric rules, bonuses, and control issues. It's simple to see how hotly contested a given point is and where you're most needed. The excellent HUD and mini-maps let you check at a glance what your side is doing, and where they're doing it. For a game with only minimal tools for team organization at the macro level (although there are helpful aids for small squads), it's easy to track the action at a larger scale.
Because of the way the maps are designed, different maps feel very different even when the rules are constant. In "Straights of Malacca," for instance, you have to hunt down infantry on an entire island to secure it. It plays much differently from "Black Rock Beach," where the fighting is fiercely concentrated around the control bunkers, strung out along a long littoral strip of land with open sea on one side and forests on the other. Which plays much differently than "Kutu Arms Market," which plays much differently than "Two Dragons Gorge," which plays much differently than "Bumbu Channel." There are lots of maps here, and they have more personality than anything Novalogic has done before. There are a surprising number of varied visual styles, with a day/night cycle shifting the lighting as you play and giving all the maps a darker side.
This variety, coupled with the freedom to range almost anywhere, gives Joint Operations a tremendous number of different experiences: hilltop battles, close-in city fighting, sniper fests across rice paddies, stalking through foggy swamps, ambitious amphibious landings, manning fortified bases, frontal assaults, hunkering down under mortar fire, creeping through the bushes to flank a position, reckless pilots trying to drop you into hot LZs, careful medics turning the tide of battle, and clueless newbies going AWOL and wandering in the middle of nowhere. And it's all dynamic because of the way Novalogic drapes the game design over its enormous maps.
Born Again ... and Again ... and Again
The spawning system plays a big part in how the fighting progresses. When you choose a spawn point, you'll have to wait up to ten seconds for each person queued in front of you. This means it's sometimes more practical to spawn at a point farther back from the front (cleverly encouraging players to bring vehicles forward to the fighting). This also means when you kill a bunch of defenders, they'll only be able to slowly trickle in as reinforcements rather than suddenly appearing as a wave. This has a significant effect on the ebb and flow of battle. Novalogic deserves kudos for the way these sorts of deceptively minor decisions impact the overall game.
Sunset in the palms.
As a multiplayer game, Joint Operations is built on solid net code. Novalogic has been doing this sort of almost-massively multiplayer online gaming for years. It shows. Even on servers burgeoning with 150 players, you'll almost never feel you were robbed of a kill because of lag (although it seems that the weird vehicle glitches are more common on crowded servers). Players who complain about lag might be trying to run on middling systems with the detail dialed too high. This is a demanding engine with a long draw distance and a lot of detail. It might be prudent to step down a notch or two from the recommended default setup.
The engine will look familiar if you've played Black Hawk Down. The palette still has a sort of sun-bleached quality; what should look like a tropical paradise has a slightly muddy look. Night is usually just a blue version of day, which is a shame considering how much impact the night-vision effect would have on gameplay if it were ever necessary. Having said all that, however, this is a truly impressive engine for what it can accomplish: long-range fighting, sprawling battles, thick forests, and distinctive artwork with moody lighting. Novalogic's real contribution has been the incredible ranges that have sometimes made its games a sniper's paradise. Now it's folded in the personality needed to really bring its locations alive.
I'm With Stupid
One point that's important to remember is that, like anything multiplayer, a game of Joint Operations is often as good as its teams. There will be times when you're playing with a bunch of morons on your side and nothing you do seems to matter. Odds are, the other team isn't having that much fun, either. But when you get two equitable teams playing (something helped by the fact that players are randomly assigned to a side when they join a server), Joint Operations is really a fantastic piece of work and easily holds its own alongside Unreal Tournament 2004, Battlefield Vietnam, and Planetside. The bad news for Novalogic is that it no longer has the luxury of low expectations.
Quelle zum Nachlesen... gibt´s Hier! |
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Seit kurzem ist ein neues Update für JO auf Version v1.1.1.5 auf dem Markt.
Änderungen/Development Notes:
Version Update
1.1.1.5 Fix made for players being punted out of Co-Op.
1.1.1.5 Fix added for several system crashes.
1.1.1.5 Fix made to stop emplaced weapons from detaching from vehicles
Den Link gibt´s hier... Klick mich |
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Wie erwartet verlassen uns auch diesen Sommer wieder wichtige Mitglieder, die momentan keine Lust mehr haben zu zocken 
Beelze und Psycho
Vielen Danke, dass ihr den Clan vorbildlich ein Stück auf seinem Weg bis heute begleitet habt und viel Erfolg für die Zukunft. Ich hoffe ihr seid nicht aus der Welt! Es wird nicht leicht, Ersatz für Euch zu finden! |
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Participate in the Official Joint Operations: Typhoon Rising Tour Sponsored by ATI and Help Set a World Record
MOUNTAIN VIEW, CA — 6/24/2004 – Game center organization iGames and publisher NovaLogic are pleased to announce the launch of the official Joint Operations: Typhoon Rising Tour, presented by ATI and co-sponsored by Sapphire. “ATI is pleased to sponsor the Official Joint Operations: Typhoon Rising Tour and looks forward to a record-setting summer in online gaming,” said Ian McNaughton, Senior Brand Marketing Manager for ATI Technologies. The official tour will kick off in late June and will continue within iGames-affiliated game centers until a final event on September 21 st, 2004, with prizes provided by ATI and Sapphire. “This timing is great as many players who happen to be students will be on their summer breaks, so they can enjoy some quality gaming time playing in the JointOps tour,” says Carol Bennett, Director of Event Operations for iGames.
Joint Operations: Typhoon Rising is the only FPS to allow players to participate in mammoth 150 player battles with no subscription fee, more than double the player hosting capability of any other FPS. Incorporating vast maps of up to 50 km sq, a full 24 hour day/night cycle and 29 different land, sea and air vehicles to control, Joint Operations represents a huge leap forward for multiplayer FPS games.
The Joint Operations: Typhoon Rising tour gets underway with a game showcase in centers, where players get to try the game for one hour free. The showcase will run from Wednesday, June 23 rd through Tuesday, July 6 th. Click here to find a participating center near you.
On Saturday, June 26 th, players will get to take part in a Joint Operation: Typhoon Rising Launch Party where they’ll help to set a world record for the highest number of players online in an FPS game ever! Participating players will have their name entered into a drawing for ATI X800 Video cards and more! The launch party, in conjunction with the showcase, will open the tour, which will happen at many game centers around North America. Centers will be creating their own events during these 3 months, and players can keep track of upcoming events here.
For more information, contact
Carol Bennett
Events Operations Director,
iGames
carol@igames.org
About ATI Technologies
ATI Technologies Inc. is a world leader in the design and manufacture of innovative 3D graphics and digital media silicon solutions. An industry pioneer since 1985, ATI is the world's foremost visual processor unit (VPU) provider and is dedicated to deliver leading-edge performance solutions for the full range of PC and Mac desktop and notebook platforms, workstation, set-top and digital television, game console and handheld markets. With 2003 revenues in excess of US $1.3 billion, ATI has more than 2,500 employees in the Americas, Europe and Asia. ATI common shares trade on NASDAQ (ATYT) and the Toronto Stock Exchange (ATY).
About Sapphire
Pioneers in a new era of how games are played, Sapphire shepherds the performance oriented with ground-breaking solutions to an environment that remains in a constant state of flux and ultimate evolution. Serving as a beacon for the hard-core, the Sapphire logo promises a commitment to the furthering of graphics and mainboard technologies! For over ten years Sapphire has delivered the unwavering commitment to deliver the most feature rich and soundly engineered products. SAPPHIRE is one of the key ATI Graphics Boards Suppliers worldwide. SAPPHIRE designs, manufactures and distributes the most complete range of ATI video boards and motherboards 100% focused on chipsets by ATI. SAPPHIRE refuses to compromise quality by cutting corners at the expense of its customers experience with their products. For more information on Sapphire and Sapphire products, visit www.sapphiretech.com
About iGames
iGames is comprised of independent and franchised game centers working together to prosper as a whole. The company has established strong relationships with industry leaders to provide a wide variety of products, services and programs to member game centers and gamers. iGames’ products and facilitated programs include software licensing, hardware discounts, exclusive game previews, game launch events, tournaments, tours, and leagues. To learn more about iGames, go to www.igames.org.
https://www.novaworld.com/NWCommunities/topic.aspx?topic_ID=1859043928 |
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Lipin Lizard hat auf eigenen Wunsch den Clan aus Zeitgründen heute verlassen. Wir wünschen alles Gute weiterhin  |
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nicht lange nach dem release (US) ist auch schon das erste update für Joint Ops zu haben!
Version Update
1.1.0.16 Medic revives now work in Co-Op.
1.1.0.16 Got letters of enemy command points to display on respawn screen
1.1.0.16 Waypoints now work correctly in Co-Op. They now auto-advance when users get within the waypoint area.
1.1.0.16 Added a command line command to allow the users to host without running the system test. Add a “/serveonly” to the end of the “Target” window in the Joint Ops shortcut to enable a serve only build.
1.1.0.16 Added a “distance to” in meters on the outside of the spin map for command points off the spin map.
1.1.0.16 Added in files that did not ship with the game that can be used for user created maps, in anticipation of the mission editor being released in the near future.
1.1.0.16 Added a new large map to the “M” key.
1.1.0.16 Changed the player’s square color while attached to vehicle. (Now has a white “X” on it)
1.1.0.16 Added a death animation when users hit CTRL+R.
1.1.0.16 Users can now double click the NW menu to join a game, instead of having to click “Join”.
1.1.0.16 Goals now transmit in Co-Op mode. Hit your Goals key to see them (defaults to G)
klickt im gamemenü auf update, oder schaut in unserer Downloadsektion unter Updates |
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If you can't connect to the NovaWorld games, we are hosting two PUBLIC games while we work on a fix for the connection errors:
NL Athens and NL Sparta are the two NW publicly hosted games.
If you are having a technical issue, please send us the following files: _connect log and _mnulib2.txt.
Here are the steps below to gathering the NWDump and _connectlog.
1. Locate the Joint Operations shortcut on your desktop. If you do not have a shortcut, please go to the install directory (default: C:Program FilesNovaLogicJoint Operations Typhoon Rising) , right click on Jointops.exe and Create a Shortcut.
2. Right click on the shortcut, and select Properties.
3. At the end of the "Target" field, add a " /connectlog /nwdump ".
Therefore, the line in the Target field should look like this:
"C:Program FilesNovaLogicJoint Operations Typhoon RisingJointops.exe" /connectlog /nwdump
4. After making this change, Apply the changes and close the property box.
5. Double click the shortcut to launch the game, and try to connect to NovaWorld.
After receiving the error, you can close out of the game.
6. If you go to the following directory:
C:Program FilesNovaLogicJoint Operations Typhoon Rising
You will notice a file called _mnulib2.txt and the _connectlog.txt . This will have the information we need in order to better understand the technical issue at hand and GET EVERYTHING RESOLVED!!!
Also, please include who your ISP is (who provides you with internet connection) and what your hardware set up is (do you have a router? if so, what type? etc)
PLEASE email it us at nova-admin@novaworld.com.
Thank you!!!!!
Nova Admin
https://www.novaworld.com/NWCommunities/topic.aspx?topic_ID=447135831 |
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